provides parametric deletion of spline geometry based on the current sub-object selection level in the stack.ĭisplacement Approximation | Vertex Weight Proximity provides parametric deletion based on the current sub-object level in the stack. provides parametric deletion based on the current sub-object selection level in the stack. It works by connecting the vertices of 3D splines to form a skin. creates a "skin" across multiple splines. builds faces in the holes in a mesh object.Ĭloth and Garment Maker | sewing spring patch (not in trunk) max description if no functional equivalentĭuf! : didn't understand the functionalityĪttribute Holder | Object->Custom properties The list was based on a previous version of Blender (2.64.9) so we can assume thing got only better since then. Anyhow, I though this list put together by user bat3a on, might come handy when discussing similar functions on max/blender, or when one wishes to migrate (.direction of your choice). Looking for one thing, I found another (because Internet).
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